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South Korea Dominates Day One of League of Legends at Asian Games Esports

HANGZHOU, China (AP) — South Korea’s League of Legends team had a successful first day in the esports competition at the Asian Games. Led by top player Lee Sang-hyeok, also known as “Faker,” the South Korean team defeated Hong Kong and Kazakhstan in dominant performances. The match against Kazakhstan lasted only about 17 minutes, a quick victory in a tournament where games are often much longer.

Lee expressed his satisfaction with the team’s performance, stating, “Today’s games went really well, just as we had anticipated.”

Esports has gained popularity as a competitive sport, and this year marks its debut as an official event at the Asian Games. The League of Legends tournament is particularly popular, featuring two teams of five champions battling to destroy each other’s base.

For South Korea, winning gold medals at the Asian Games has an additional significance – exempting men from compulsory military service. South Korea will face Saudi Arabia in the quarterfinals, while Vietnam will compete against India after their wins over Japan and the Palestinian team.

South Korea and China are considered the favorites in the League of Legends competition, which is why Hong Kong player Chau Shu Tak was disappointed to draw South Korea in the opening match. Chau acknowledged the strength of South Korean players, saying, “They’re very powerful players here.”

Lee, often referred to as the GOAT (Greatest Of All Time) in the League of Legends community, enjoys a celebrity status in China. He was greeted by over 100 fans upon his arrival in Hangzhou. However, fans were unable to watch him play in person on the opening day as the main arena hosted the semifinals of Arena of Valor.

The esports competition at the Asian Games also features other games such as Dota 2, Street Fighter V, and FIFA Online 4. The International Olympic Committee has recognized the potential of esports in connecting with younger audiences and has established a formal esports commission.

Esports continues to grow rapidly, with research company Newzoo projecting that the number of players worldwide will reach 3.38 billion in 2023, with estimated revenues of $187.7 billion.

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